Product Info

Description

HOW IT WORKS

Start of the game
Every chieftain starts with four cards faced down in front of them. This is your clan, and each card is one of its inhabitants. To start, each player may peek once at the bottom two cards. Remember them well.

Objective
The goal is to get rid of the Monsters in your clan by chasing them to your opponents or the open Highlands. Each card has a set amount of points, the scarier the monster, the more points it has. So the aim is to have the fewest amount of points. Once you think you're in that position and no longer have any Monster cards in your clan, you can call 'Saorsa' ("freedom" in Gaelic) and after one final turn by each player, the round will end.

During a turn
Option A) You take the top card from the discard pile (Open Highland pile) and swap it with one of your clan cards - any actions displayed on the card cannot be taken.

Option B) You take the top card from the closed pile and choose:
1. Place it directly on the Open Highland pile and perform the action as described on the card.
2. Swap it with one of your clan cards - any actions displayed on the card cannot be taken.

Whenever a card is discarded on the Open Highland pile, any player that knows the position of that same card in any of the clans may quickly grab that card and place it on top of the discarded card. This is how you get fewer inhabitants in your clan.

There are a number of special cards in the game, there is a Witch who allows you to peek at one card each turn or the Evil Priest of Forvie, who will no longer be evil once he is converted by the Missionary. So taking big calculated risks can have big rewards, just like in real life.

End of the round
If you don't have any monsters in your clan, just before it's your turn, you can declare 'Saorsa'. Every other player will take one last turn and the round ends and points will be counted. If the player that called Saorsa has the lowest amount of points, she or he will win a Victory Token.

Some cards in your clan might not seem too good at first sight, containing too many points, but keeping them in your clan will give you great advantages in future rounds.

The game ends when all four Victory Tokens have been won.

Description

HOW IT WORKS

Start of the game
Every chieftain starts with four cards faced down in front of them. This is your clan, and each card is one of its inhabitants. To start, each player may peek once at the bottom two cards. Remember them well.

Objective
The goal is to get rid of the Monsters in your clan by chasing them to your opponents or the open Highlands. Each card has a set amount of points, the scarier the monster, the more points it has. So the aim is to have the fewest amount of points. Once you think you're in that position and no longer have any Monster cards in your clan, you can call 'Saorsa' ("freedom" in Gaelic) and after one final turn by each player, the round will end.

During a turn
Option A) You take the top card from the discard pile (Open Highland pile) and swap it with one of your clan cards - any actions displayed on the card cannot be taken.

Option B) You take the top card from the closed pile and choose:
1. Place it directly on the Open Highland pile and perform the action as described on the card.
2. Swap it with one of your clan cards - any actions displayed on the card cannot be taken.

Whenever a card is discarded on the Open Highland pile, any player that knows the position of that same card in any of the clans may quickly grab that card and place it on top of the discarded card. This is how you get fewer inhabitants in your clan.

There are a number of special cards in the game, there is a Witch who allows you to peek at one card each turn or the Evil Priest of Forvie, who will no longer be evil once he is converted by the Missionary. So taking big calculated risks can have big rewards, just like in real life.

End of the round
If you don't have any monsters in your clan, just before it's your turn, you can declare 'Saorsa'. Every other player will take one last turn and the round ends and points will be counted. If the player that called Saorsa has the lowest amount of points, she or he will win a Victory Token.

Some cards in your clan might not seem too good at first sight, containing too many points, but keeping them in your clan will give you great advantages in future rounds.

The game ends when all four Victory Tokens have been won.

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Monsters Of Loch Lomond - Board Game

Regular price
$14.99
Sale price
$14.99
Regular price
$19.99
Shipping calculated at checkout.

SKU:108368

Out of Stock
Release Date:
June 28, 2024
Next Business Day Delivery in the Greater Toronto Area:
We offer next day delivery in the Greater Toronto Area

You get up to 5% of your order value as credit towards your shipping cost. If your order value is large enough you may even get FREE SHIPPING.

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